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My Thoughts After 100 Hours (SPOILER REVIEW)

I figured this was the better place to post a semi-review of the game, y'all seem more chill. I just finished the game, played as a Corpo, got the secret ending where I stormed the HQ with Johnny, and got The Sun ending, where you straight up rob a space casino.
I'll put the TL;DR here, for those of you who're just scrolling: the game is a masterpiece. One of the best I've played in years. CD tried to do a lot here, more than the Witcher, and while not everything stuck the landing, the hate this game is getting is ludicrously over the top. I don't mean to diss, but games like Fallout 76 and Anthem didn't get this kind of shit, and they deserved it 10X more in my opinion. Hey, at least this game doesn't have any damn time savers or Verizon themed pre order outfits.
I'm gonna get into my main points now, starting with the positives:
  1. The soundtrack. It's amazing, from the theme at the main menu to the combat music. the radio stations are all Preem too. There's a little of everything.
  2. The voice acting is really solid, I played a male V and he really sounded like Jon Bernthal and Frank Grillo mixed together. Keanu is of course Keanu. Something I also really enjoyed and I hope more games adopt, which I haven't seen mentioned, is people speak different languages. Like not every character speaks perfect English. There are Russians, Japanese, and Spanish gangs and they all speak their respective languages. I dug that, and it's easily explained cause you have translator tech.
  3. Similarly to something like Mafia 3, the face models are really out of this world. Character creation is pretty extensive too, I liked being able to give my V crossbones for eyes.
  4. Night City itself is drop dead gorgeous at times. When you're driving around North Oak, that long highway just outside town, the city is like something out of Blade Runner.
  5. Each district feels really unique, Pacifica and Heywood being favorites of mine. All the fixers have their own shtick, and the gangs are nice and varied. Padre and the Voodoo Boys are great.
  6. The combat is solid, and there are a lot of options for different play styles. I kind of opted for a jack of all trades type build, and had a lot of fun. Granted, there's a lot more systems then there need to be, but I'll get to that later.
  7. The story itself is gripping, I never lost interest, even when I was off doing side quests I was still thinking about a conversation I'd had with Johnny. Speaking of which--
  8. Johnny. I've seen this before, with Handsome Jack in Tales From the Borderlands and the Joker in Arkham Knight, but Cyberpunk really takes a new spin on it. Johnny doesn't just spout off random bullshit all the time--though he does sometimes and it's often great stuff, like him talking about his 'impressive cock'--but he does actively challenge you and get into real discussions with you. He's got a lot of layers that are fun to peel back, and he's a genuinely tragic character. Johnny is written beautifully.
  9. The rest of the cast is superb as well. Goro, who really broke my heart when in the ending phone calls he told me to 'Rot in Hell', even though I deserved it. But Julie, River, the guy that wants you to nail him to a cross--they all find a way to stand out.
  10. The mission design too I enjoyed, especially in the side gigs. You could be covertly infiltrating a penthouse looking for a priceless guitar one minute, to shooting up an underground nightclub the next. There's the cyber-psychos and all those NCPD crimes, and holy shit, reading those shards was straight up heartbreaking at times. There's story packed in everywhere of this game.
But I've blown the game enough now, time for some constructive criticism.
  1. Obviously, performance wise I think we're still a few patches away from being smooth sailing. I've had a few crashes, but mostly I have issues with my controls just freezing up, like not being able to jump or shoot while aiming.
  2. There's a disparity in the economy I find, and I haven't seen this mentioned yet, though I could be wrong. The rewards for certain quests, like the amount of credits you earn can be really low. The amount of EXP too. I think these need to be doubled at least, because 1,300 credits for a gig that I was told was 'Very Hard', doesn't check out. It's something to give thought to at least, because right now, unless you abuse the money cheat, getting cash early on can be a little tedious. There could be reward scaling too, based on your level or the area you're in.
  3. Combat wise, there are a lot of options, which is good, but at the end of the day blasting people with a revolver that does 1,200 damage is easiest. Melee weapons are fun, as are your cyber hacks, I just feel as though there needs to be more incentive to use them.
  4. That brings me to the skill trees. The reason I stuck with handguns is because trying to level up all those individual skills at the same time became almost impossible. Especially certain ones like athletics and engineering. I think a good change here could be either an increase into how much EXP you get form doing certain actions, a reduction in how much EXP you need, or both. Crafting needs this especially when making a legendary item only nets 300 EXP and you need 55,000 to level up.
  5. With regards to the life paths, outside of making the intros a little longer, I'd say a more meaningful quest later on would be a nice reward. Using Corpo as an example, the opening ends before you really have a chance to do anything. I think being able to actually complete the hit, or try to and botch the job, would set things up nicely. Also, actually being able to go back and stick it to Jenkins, instead of dealing with that guy who has one conversation with you. I don't need a grand overhaul, just really those two things would do it for me.
So that's really it, I mean I can talk about this game for hours but I know no one has that kind of time. To really wrap up, the response to this game has just really left me speechless. CD isn't perfect, we learned that, but they didn't burn down an orphanage for the blind. When you have companies like Konami that charge you for save slots, and EA--nothing needs to be said about them--it's worth looking at all they get right here.
Visuals can be fixed, as can performance issues. I'm playing on an Xbox One S and I think I've got my $60 worth and more. At the end of the day, if your core game isn't good, then all the patches in the world can't fix that. Here, the core story and game is fantastic, so in lets say a month, I'll be ready for a second play-through no doubt. The hate train is already starting to loose steam, which means hopefully more people will get to experience Night City and all it has to offer.
I appreciate anyone who took the time to read through all my rambling. Keep fighting, Samurais, city won't burn itself!
submitted by FUZE_EM_ALL to LowSodiumCyberpunk [link] [comments]

A second life

There is a place, I've been frequenting. Not the best game in the area, but they seem to take my action well and their comps are actually very decent (I've been playing there rated, as you may guess). I've been using little cover and a civil bet spread to gain some extra longevity.
Some time ago, I've sat at a table and began doing my usual thing. Four seats on the table, I'm on one of the middle two. The guy to my side is a classic ploppy with ~95% basic strategy, playing side bets almost every hand, lingering around the table minimum, tipping too much for his own good. The gods of variance, however, have been kind to him and he's still there with me two hours later, just about breaking even.
Suddenly a wild suit appears, rushing through the pit and emerging right behind us. Just as I'm saying farewells to the comps in my mind, the tap on the shoulder comes... to the guy sitting next to me.
His bet gets pushed back, he gets pulled off the table just close enough for me to eavesdrop on bits and pieces of the conversation between him and the suit. "You play too well for us... you can stay on the property and play slots... no more table games..."
The guy was NOT having any of it. He raised his tone (wasn't hard to eavesdrop on what HE was saying) He kept demanding whether he's being accused of cheating. He kept insisting on talking to the casino manager. Yelling at the suit something along the lines of "I won $20 in the past two hours, so you're kicking me out?!?!" As he finally came back to the table, he openly spilled the circumstance to the other players and the dealer; shared his opinions of the casino's incompetence, indicated he'll now go and play at a competitive property nearby since this casino thinks he's cheating
From the little psychology I studied, his response most closely resembled one of an innocent man being accused of a crime.
As he was being backed off, I was certain in my mind that the casino fucked up. It was me who was supposed to be in his place. I cannot think of an advantage play, which has you play the table minimum, side bets almost every hand and tip the shit out of the dealer. Some guy from surveillance must've made the call "guy on the second base is counting" and some dumb ass upstairs must've counted the second base from the wrong side of the table. I expected at any moment for another suit to run from upstairs yelling "WTF ARE YOU DOING, IT'S THE GUY NEXT TO HIM!!!", but such suit never came.
Combating my urge to flight, I actually stayed until the end of the shoe, on which he was backed off, and an entire next shoe before I colored up. I did not change my game and spread properly. As I did color, I passed by the civilian, who was still arguing with the suit about seeing the casino manager and demanding surveillance tapes.
Now it wouldn't be a real story have it not had a conclusion. I let that casino rest for the next couple months. Full of fear and hope, I finally decided to drive out again, go in guns blazing, rated, and see what happens. On my last visit there, I've played for solid 3 hours, casually chatting with my usual dealers and pit bosses, playing my usual game with my usual spread. ZERO heat and a card full of comps.
Not sure how long it will last, but I believe I've earned a second life at that place at an expense of some poor ploppy's soul.
submitted by Crab_Soup to blackjack [link] [comments]

A Big List of Challenges (Problems/Goals/Complications/Encounters) for your adventure (including Social, Exploration, Stealth, Mystery, and Combat).

Hi! I have compiled a big list of challenges your players can encounter during the adventure.
If you find this list useful - please help me to improve and extend it!

Action/Adventure Challenges

  • Defeat a villain and his minions.
  • Defeat a monstecreature/horde.
  • Obtain a McGuffin (item, vehicle, money, magic artifact, spell, your lost/stolen valuables, etc)
  • Obtain Information (an ancient book, a piece of gossip, a clue, secret codes, a way to break the curse).
  • Protect/Escort /Guard a person/creature (a rich merchant, a researcher, a young prince targeted for assassination, a last of its kind monster, tax collector, witness).
  • Deliver a person (make sure they don't escape).
  • Rescue a person/creature (rescue a hostage or a kidnapped person, break them out of captivity).
  • Track, Find, Chase, and Capture/Catch a person/creature/vehicle (a criminal, a runaway, a ship, a lost pet, an escaped experiment, the infected).
  • Find and save the missing person (lost kid, caravan, courier, spy.
  • Deliver a valuable/fragile item/cargo and protect it from danger (artwork, cursed artifact, mysterious crate, a treasure map, a message).
  • Destroy the target (an object, a cursed item, enemy weapon or infrastructure, the enemy base, a piece of blackmail on someone, a source of infection, close a portal).
  • Sabotage a plan (disrupt a ritual, prevent a prophecy, undermine the invasion, stop villain from achieving their goals).
  • Capture and secure the base/location (enemy city, friendly city under siege, a building, a military target).
  • Defend a location (protect a village from monsters, a city from the enemy army, prevent enemies from passing a bridge or a tunnel, protect a crime scene, meeting site, warehouse, protect a ritual to ensure it will get completed).
  • Your town/building/ship has been captured and overtaken by enemies. Survive under siege, liberate it.
  • Robbery/Heist (rob a train or a blimp, abduct a person, commandeer a ship, steal diamonds from the casino, steal wand from the mage tower).
  • Protect many innocent people (save people from a natural disaster for example, release the prisoners/slaves).
  • Win a competition (Complications: your team is bad, the other side cheats, you can only win by cheating, the event is more deadly than it was supposed to be. You are competing for other purpose than victory, such as to keep another contestant safe, to spy on someone, or to get into the place where the event goes down, to prevent villain from winning, to prove yourself, to impress someone).
  • Prepare for the mission. Get equipment/supplies/transportation/funding.
  • Deal with the consequences of a botched/evil magic ritual.
  • Distract the enemies. Act as bait for the ambush/trap.
  • Train a novice, keep a noble person safe while they go on adventure.
  • Build or repair an object (by collecting McGuffin ingredients).
  • Perform a Ritual.
  • Law Enforcement - act as a police for a town.
  • Intercept a delivery, escort, communications.
  • Prepare and execute an ambush.
  • Act as an experimental subject for a crazy scientist/wizard (for dangerous potions).

Exploration Challenges

  • Survive/avoid environmental dangers (think of the place itself as the “villain”, it is a monster without HP that "wants" to hurt players or drain their resources, and has certain powers to accomplish that. Traps, cave-ins, lava eruptions, rock-slides, avalanche, collapsing buildings, impenetrable mist, wild animals, dangerous/poisonous flora, falling into a pit, getting lost, etc).
  • Overcome environmental obstacles (a river on your way, a closed gate, climbing a mountain, a swamp, quick sand, slipping hazard above the abyss, thin ice, wild magic area. Retrieve an item from the bottom of the lake.).
  • Travel through multiple locations to reach the target.
  • Explore the location (to learn about it, to map it, to figure out what happened here. To find bandit camps, enemy encampments, monster nest, a way through, resources).
  • Find a lost location/person/item/treasure/clues.
  • Scout for information, survey the location/region (ahead of group, enemy territory, monster infested territory, uncharted wilderness).
  • Clear location of danger (creatures, traps, haunting ghosts, curses, infestation).
  • Track something/someone, find a trail.
  • Deal with a natural disaster (storm, earthquake, flood, meteor).
  • Survival (without food/water, deal with harsh weather, diseases. Find shelter. Repair a ship or a radio. Find a way to get back home.)
  • Enter a guarded area (overcome defenses, defeat security, sneak in unseen).
  • Escape guarded location (break out of prison).
  • Use environment to your advantage (start an avalanche to block a pass, assume the most optimal position for combat).

Social/Intrigue Challenges

  • Convince/Persuade a person to do/say/give you what you want.
  • Intimidate/Manipulate/Blackmail/Force someone to do what you want.
  • Befriend/Seduce someone, make allies.
  • Gain confidence or forgiveness of a person who doesn't like you.
  • Find a non-combat resolution.
  • Get caught lying/cheating/sneaking, and rectify the situation.
  • Persuade a group of people (an organization, an angry mob, snobby nobles. Persuade the army to take a route that will slow them down/lead them into an ambush, convince the bandits to raid the enemy, convince farmers to donate food).
  • Gain social status, power, political influence (prove your worth, gain respect, impress someone, get elected).
  • Change someone's social status (make them look good/bad, get them elected, overthrow a ruler).
  • Run a kingdom/village/team/organization/business, lead an army (build a new one, restore the failing one to former glory).
  • Change the society/group/organization (raise morale, lower the crime, stop witch hunts, deal with corruption).
  • Gain control over the territory (invade a country or repel the invasion).
  • Put down or incite rebellion/mutiny/conspiracy.
  • Negotiate a deal, bargain (political compromise, hostage negotiations, trade information, convince them to sign a document).
  • Resolve conflict, broker peace, unite rivaling factions, settle dispute.
  • Establish political/trade relationships .
  • Navigate a strange culture/customs (without offending anyone).
  • Cause conflict/rivalry/war, pit people/factions against each other (get enemy minions to mistrust each other).
  • Deceive a person.
  • Set someone up, shift the blame to someone else.
  • Infiltrate a group, conceal your identity (cult, bandits, enemy citadel, thieves guild).
  • Find the spy/traitomole.
  • Deal with being blackmailed, spied on, threatened, manipulated.
  • Deal with a nasty rumor or important information/secrets about yourself being out there.
  • Defend someone (or yourself) in the court.
  • Prosecute/judge someone in the court.
  • Put on a show, entertain.
  • Redeem or corrupt a person (teach someone a lesson, seduce someone to the dark/light side).
  • Recruit people to your cause.
  • Find a way to get someone to owe you a favor, find a way to repay the debt you owe to someone else.
  • Enforcement - apply pressure to a person to get them to do something or behave in a specific manner, without killing. (Calm down the rowdy gang, collect the debts).
  • Get enemy soldiers/minions to defect and switch sides.
  • Create a disinformation/propaganda campaign (feed it to the enemy spy, destroy someone's reputation, saw fear in the hearts of the enemy soldiers).
  • Perform a con.

Mystery/Investigation Challenges

  • Investigate a crime (murder, assault, theft, threats, blackmail, destruction of “x”, disappearances, corrupt law enforcer).
  • Spying/Surveillance, gather information on a person/creature/location without being noticed. (Are they up to something shady, are they who they claim to be, discover their secret techniques, how are they bypassing security, how do they create “x”, involvement in “x”, what secrets are they hiding, where are they hiding “x”, where do they keep disappearing to, enemy troops, ).
  • Search for clues and put them together to reach a conclusion.
  • Find and interview witnesses, interrogate suspects.
  • Figure out what's going on, unravel a plot.
  • Figure out what happened in this location.
  • Find evidence (proof of innocence or guilt, expose a corrupt official).
  • Find out if the person is lying or keeping secrets, and what they are.
  • Figure out someone's plot/motives.
  • Figure out who's behind the plot.
  • Do research (find and read ancient texts, talk to old wise people).

Stealth/Heist Challenges

  • Steal (or plant) an item/information (modify enemy maps, plant disinformation. Plant clues to frame a person).
  • Escape from danger (overwhelming force, ambush, pursuit of the law or criminals).
  • Hide, cover your tracks, lay low.
  • Sneak through undetected (sneak past enemy lines to deliver a message to allied forces, sneak past the bouncers into a party).
  • Assassinate stealthily (sneak into the king's chambers, lure them out, use poison, make it look like an accident).
  • Deal with getting noticed / drawing an unwanted attention.
  • Clean up evidence (yours, someone else's).
  • Exchange a real item for a fake or vice versa.
  • Return a (creature, item) before anyone notices it's missing.
  • Sabotage (device, ritual) without being noticed.
  • Smuggle (creature, person, item) into or out of a location.
  • Security Testing - breach the clients security unnoticed.
  • Frame a person/group/nation for a crime.
  • Fake someone's death.

Villain's Moves

  • Personally confront the players.
  • Send minions after the players.
  • Hire a rival team of adventurers or thugs to go after players..
  • Send an assassin.
  • Send a spy.
  • Set a bounty on their heads.
  • Set a trap.
  • Setup an ambush.
  • Take hostages.
  • Threaten an NPC players like.
  • Frame players for a crime, declare them traitors/outlaws.
  • Reveal player's secrets, crimes they have committed.
  • Bribe the authorities/police to act against players.
  • Convince authorities/police that players are evil.
  • Make the public dislike the heroes.
  • Have a "dead man switch" that will hurt people or destroy something valuable if the villain is killed.
  • Know some information valuable to the players (like where hostages are kept, where the treasure is hidden), so players can't kill them, and must negotiate.
  • Set a time-bomb. Something horrible will happen unless players do what they're told.
  • Possess/blackmail/threaten an innocent person into doing their bidding.
  • Pretend to be someone else to deceive the players.
  • Befriend players to use them and betray them later.
  • Kidnap one of the players.
  • Join forces with another enemy of the players.
  • Plant false clues, create decoy trails.
  • Frame someone else for their crimes.
  • Kill hero's mentoally.
  • Cause mistrust, disorder, confusion, infighting among players or general population.
  • Hire people to commit crimes while pretending to be someone else to create mistrust/conflict among two parties. (Example: the bandits "from another country" attacks "local merchants", Start a plague in an uneducated city and have the "foreign merchant" sell snake oil cures, "native patriot" kills a "alien anarchist, etc.)
  • Put difficult choices in front of the heroes (like forcing Batman to save one of the ferry boats, to save Harvey Dent or Rachel).
  • Take away resources from the players (steal their items).
  • Give people the wrong idea about his powers/weaknesses.
  • Push player's buttons, play on heroes' flaws, temptations, fears.
  • Develop a good public image, make friends in the government, be beloved by the public.
  • Seduce player's allies to the dark side, convince/threaten them into betraying players.

Complications

  • Do it under time pressure (before the ritual is complete, before people run out of air, before reinforcements arrive, before or during the event, in transit, while you still have the chance).
  • Do it while competing with the rival team.
  • Unrelated people are interfering with the objective.
  • Do it stealthily (don't attract attention, don't leave clues, no witnesses).
  • Do it while pretending to be someone else.
  • Do it without revealing that your client is involved.
  • Prevent collateral damage, protect the innocents who are around.
  • Avoid violence. Defeat/capture the villain/creature without it being harmed.
  • Mitigate the risk, there's a high probability of causing a lot of damage if you're not careful.
  • Two challenges conflict with each other (you must break your stealth to help someone in trouble, capture criminal or save people who are currently in danger).
  • Difficult choice. Choose lesser of two evils, choose which people to rescue. Requiring personal sacrifice, risk, compromise.
  • Opportunities that come with a difficulty, cost or have negative consequences.
  • Resolve moral dilemma (the creature is dangerous but doesn't deserve to die, you're working for a bad guy, both sides of the conflict have valid points, completing a quest will harm people/environment).
  • Do it with incomplete information.
  • Do it with limited resources or without preparation.
  • Do it without access to powers you're used to having (while sick/injured/debilitated, in an area where magic is outlawed/disabled, having lost your equipment).
  • Locals here are unhelpful/hostile to you. You have low social status.
  • You can't trust anyone.
  • Doing it is illegal, or against authorities best interests, or is threatening a powerful group.
  • There are regulations/restrictions on what you can do hindering your progress.
  • Do it while being supervised (the media is all over you, a brilliant detective is on your tail, you are under suspicion, the enemy knows you're coming, you have a spy/mole).
  • Do it despite your flaws/temptations/fears.
  • It causes conflict/infighting within the team (player characters will have opposite goals/reactions to it).
  • Do it while working together with antagonist or someone else you don't like.
  • The side you're working for turns out to be evil.
  • The villain is someone you know/like/respect.
  • The villain is a respected public figure, celebrity, is liked by people or has authority over you.
  • Bad guy has a dead man switch, if he dies the others will suffer or treasure will be lost. Bad guy is the only one who knows the valuable information.
  • The people you're helping don't want your help.
  • Vital information turns out to be wrong.
  • Deal with the betrayal.
  • Mission has been rigged to fail from the start (PCs may be used as a scapegoat).
  • Objective is stolen before the PCs arrive.
  • Objective must be undamaged.
  • The important item has been transmuted and needs to be changed back, locked in a safe and needs a code to unlock, is a mineral that needs to be refined by a specific process. A book or a message is written in a foreign language that requires a translator.
  • Only a bad/unpleasant person can provide the item/information/favor you need.
Please leave a comment and contribute to this project!
Edit:
I've had a few pretty huge epiphanies while writing this post:
  • Stories are fundamentally about problem solving. Roleplaying is fundamentally about problem solving. This is the fundamental "game loop" of RPGs - GM puts a problem in front of the players, and they find creative ways to solve it, that's what gives them fun stuff to do and feels satisfying to accomplish.
  • Adventure Ideas are fundamentally problems. They create an exciting, challenging, important goal for the players to accomplish.
  • Big problems are broken down into small challenges. But fundamentally, the big climactic adventure/campaign goals and the small challenges players encounter on their way are the same thing. Every scene the characters solve a small problem, and it drives them towards solving the big problem. That's what plot points are - players solving or failing to solve a problem, which moves them closer to or farther away from the goal. Which feels exciting/valuable/dramatic.
  • Conflict, obstacles, social/exploration/combat encounters are fundamentally just sources of problems. There probably are other sources that can generate problems.
  • It's all just nested challenges: Campaign Problem > Adventure Problem > Scene Problem. And any challenge can be used on any of these levels.
  • Therefore, the list above is a list of adventure ideas and plot points at the same time. Make any challenge very important/difficult/exciting to accomplish - and it becomes an idea for the adventure or a campaign. Make any adventure idea relatively small and simple - and it becomes a scene challenge (encounter). Put a number of smaller challenges in front of the players - and you've got your basic story structure (a list of encounters, the gameplay). Because goals and challenges are fundamentally the same, just the nested problems, they can be combined in any order to create any number of unique adventures.
  • Also, it means that you can take big story ideas from movies, TV episodes, published modules, and use them as ideas for small encounters. Shawshank Redemption, Alien, Jaws, Incredibles - they can be big campaign ideas, small adventure ideas, or just a thing characters do in a scene (escape from the prison, hide from a monster, defeat a big golem).
  • Game mechanics are also challenges. If there's an RPG system that gets players to do something awesome (GM moves in Dungeon World, Favors/Debts and Social Status mechanics from the Undying, Weak Moves from Dream Askew) - you can use those as challenges too.
  • Even a single challenge can create an unlimited number of unique stories - you just change the concrete details. McGuffins, NPCs, locations, etc.
Edit 2:
Wow, this is taking off. If you like this post, you will probably enjoy my posts on Adventure Writing Process, Adventure Template (a list of the most important questions to answer when designing an adventure), and Making Combat Awesome. If you want updates on my future posts - follow me here.
Edit 3:
Created a little "Story Generator App" that will pick the random challenges for you.
submitted by lumenwrites to DMAcademy [link] [comments]

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A Big List of Challenges (Problems, Goals, Complications, Encounters) for your adventure (including Action/Adventure, Exploration, Social/Intrigue, Mystery/Investigation, and Stealth/Heist).

Hi! I have compiled a big list of challenges your players can encounter during the adventure.

Action/Adventure Challenges

Exploration Challenges

  • Survive/avoid environmental dangers (think of the place itself as the “villain”, it is a monster without HP that "wants" to hurt players or drain their resources, and has certain powers to accomplish that. Traps, cave-ins, lava eruptions, rock-slides, avalanche, collapsing buildings, impenetrable mist, wild animals, dangerous/poisonous flora, falling into a pit, getting lost, etc).
  • Overcome environmental obstacles (a river on your way, a closed gate, climbing a mountain, a swamp, quick sand, slipping hazard above the abyss, thin ice, wild magic area. Retrieve an item from the bottom of the lake.).
  • Travel through multiple locations to reach the target.
  • Explore the location (to learn about it, to map it, to figure out what happened here. To find bandit camps, enemy encampments, monster nest, a way through, resources).
  • Find a lost location/person/item/treasure/clues.
  • Scout for information, survey the location/region (ahead of group, enemy territory, monster infested territory, uncharted wilderness).
  • Clear location of danger (creatures, traps, haunting ghosts, curses, infestation).
  • Track something/someone, find a trail.
  • Deal with a natural disaster (storm, earthquake, flood, meteor).
  • Survival (without food/water, deal with harsh weather, diseases. Find shelter. Repair a ship or a radio. Find a way to get back home.)
  • Enter a guarded area (overcome defenses, defeat security, sneak in unseen).
  • Escape guarded location (break out of prison).
  • Use environment to your advantage (start an avalanche to block a pass, assume the most optimal position for combat).

Social/Intrigue Challenges

  • Convince/Persuade a person to do/say/give you what you want.
  • Intimidate/Manipulate/Blackmail/Force someone to do what you want.
  • Befriend/Seduce someone, make allies.
  • Gain confidence or forgiveness of a person who doesn't like you.
  • Find a non-combat resolution.
  • Get caught lying/cheating/sneaking, and rectify the situation.
  • Persuade a group of people (an organization, an angry mob, snobby nobles. Persuade the army to take a route that will slow them down/lead them into an ambush, convince the bandits to raid the enemy, convince farmers to donate food).
  • Gain social status, power, political influence (prove your worth, gain respect, impress someone, get elected).
  • Change someone's social status (make them look good/bad, get them elected, overthrow a ruler).
  • Run a kingdom/village/team/organization/business, lead an army (build a new one, restore the failing one to former glory).
  • Change the society/group/organization (raise morale, lower the crime, stop witch hunts, deal with corruption).
  • Gain control over the territory (invade a country or repel the invasion).
  • Put down or incite rebellion/mutiny/conspiracy.
  • Negotiate a deal, bargain (political compromise, hostage negotiations, trade information, convince them to sign a document).
  • Resolve conflict, broker peace, unite rivaling factions, settle dispute.
  • Establish political/trade relationships .
  • Navigate a strange culture/customs (without offending anyone).
  • Cause conflict/rivalry/war, pit people/factions against each other (get enemy minions to mistrust each other).
  • Deceive a person.
  • Set someone up, shift the blame to someone else.
  • Infiltrate a group, conceal your identity (cult, bandits, enemy citadel, thieves guild).
  • Find the spy/traitomole.
  • Deal with being blackmailed, spied on, threatened, manipulated.
  • Deal with a nasty rumor or important information/secrets about yourself being out there.
  • Defend someone (or yourself) in the court.
  • Prosecute/judge someone in the court.
  • Put on a show, entertain.
  • Redeem or corrupt a person (teach someone a lesson, seduce someone to the dark/light side).
  • Recruit people to your cause.
  • Find a way to get someone to owe you a favor, find a way to repay the debt you owe to someone else.
  • Enforcement - apply pressure to a person to get them to do something or behave in a specific manner, without killing. (Calm down the rowdy gang, collect the debts).
  • Get enemy soldiers/minions to defect and switch sides.
  • Create a disinformation/propaganda campaign (feed it to the enemy spy, destroy someone's reputation, saw fear in the hearts of the enemy soldiers).
  • Perform a con.

Mystery/Investigation Challenges

  • Investigate a crime (murder, assault, theft, threats, blackmail, destruction of “x”, disappearances, corrupt law enforcer).
  • Spying/Surveillance, gather information on a person/creature/location without being noticed. (Are they up to something shady, are they who they claim to be, discover their secret techniques, how are they bypassing security, how do they create “x”, involvement in “x”, what secrets are they hiding, where are they hiding “x”, where do they keep disappearing to, enemy troops, ).
  • Search for clues and put them together to reach a conclusion.
  • Find and interview witnesses, interrogate suspects.
  • Figure out what's going on, unravel a plot.
  • Figure out what happened in this location.
  • Find evidence (proof of innocence or guilt, expose a corrupt official).
  • Find out if the person is lying or keeping secrets, and what they are.
  • Figure out someone's plot/motives.
  • Figure out who's behind the plot.
  • Do research (find and read ancient texts, talk to old wise people).

Stealth/Heist Challenges

  • Steal (or plant) an item/information (modify enemy maps, plant disinformation. Plant clues to frame a person).
  • Escape from danger (overwhelming force, ambush, pursuit of the law or criminals).
  • Hide, cover your tracks, lay low.
  • Sneak through undetected (sneak past enemy lines to deliver a message to allied forces, sneak past the bouncers into a party).
  • Assassinate stealthily (sneak into the king's chambers, lure them out, use poison, make it look like an accident).
  • Deal with getting noticed / drawing an unwanted attention.
  • Clean up evidence (yours, someone else's).
  • Exchange a real item for a fake or vice versa.
  • Return a (creature, item) before anyone notices it's missing.
  • Sabotage (device, ritual) without being noticed.
  • Smuggle (creature, person, item) into or out of a location.
  • Security Testing - breach the clients security unnoticed.
  • Frame a person/group/nation for a crime.
  • Fake someone's death.

Villain's Moves

  • Personally confront the players.
  • Send minions after the players.
  • Hire a rival team of adventurers or thugs to go after players..
  • Send an assassin.
  • Send a spy.
  • Set a bounty on their heads.
  • Set a trap.
  • Setup an ambush.
  • Take hostages.
  • Threaten an NPC players like.
  • Frame players for a crime, declare them traitors/outlaws.
  • Reveal player's secrets, crimes they have committed.
  • Bribe the authorities/police to act against players.
  • Convince authorities/police that players are evil.
  • Make the public dislike the heroes.
  • Have a "dead man switch" that will hurt people or destroy something valuable if the villain is killed.
  • Know some information valuable to the players (like where hostages are kept, where the treasure is hidden), so players can't kill them, and must negotiate.
  • Set a time-bomb. Something horrible will happen unless players do what they're told.
  • Possess/blackmail/threaten an innocent person into doing their bidding.
  • Pretend to be someone else to deceive the players.
  • Befriend players to use them and betray them later.
  • Kidnap one of the players.
  • Join forces with another enemy of the players.
  • Plant false clues, create decoy trails.
  • Frame someone else for their crimes.
  • Kill hero's mentoally.
  • Cause mistrust, disorder, confusion, infighting among players or general population.
  • Hire people to commit crimes while pretending to be someone else to create mistrust/conflict among two parties. (Example: the bandits "from another country" attacks "local merchants", Start a plague in an uneducated city and have the "foreign merchant" sell snake oil cures, "native patriot" kills a "alien anarchist, etc.)
  • Put difficult choices in front of the heroes (like forcing Batman to save one of the ferry boats, to save Harvey Dent or Rachel).
  • Take away resources from the players (steal their items).
  • Give people the wrong idea about his powers/weaknesses.
  • Push player's buttons, play on heroes' flaws, temptations, fears.
  • Develop a good public image, make friends in the government, be beloved by the public.
  • Seduce player's allies to the dark side, convince/threaten them into betraying players.

Complications

  • Do it under time pressure (before the ritual is complete, before people run out of air, before reinforcements arrive, before or during the event, in transit, while you still have the chance).
  • Do it while competing with the rival team.
  • Unrelated people are interfering with the objective.
  • Do it stealthily (don't attract attention, don't leave clues, no witnesses).
  • Do it while pretending to be someone else.
  • Do it without revealing that your client is involved.
  • Prevent collateral damage, protect the innocents who are around.
  • Avoid violence. Defeat/capture the villain/creature without it being harmed.
  • Mitigate the risk, there's a high probability of causing a lot of damage if you're not careful.
  • Two challenges conflict with each other (you must break your stealth to help someone in trouble, capture criminal or save people who are currently in danger).
  • Difficult choice. Choose lesser of two evils, choose which people to rescue. Requiring personal sacrifice, risk, compromise.
  • Opportunities that come with a difficulty, cost or have negative consequences.
  • Resolve moral dilemma (the creature is dangerous but doesn't deserve to die, you're working for a bad guy, both sides of the conflict have valid points, completing a quest will harm people/environment).
  • Do it with incomplete information.
  • Do it with limited resources or without preparation.
  • Do it without access to powers you're used to having (while sick/injured/debilitated, in an area where magic is outlawed/disabled, having lost your equipment).
  • Locals here are unhelpful/hostile to you. You have low social status.
  • You can't trust anyone.
  • Doing it is illegal, or against authorities best interests, or is threatening a powerful group.
  • There are regulations/restrictions on what you can do hindering your progress.
  • Do it while being supervised (the media is all over you, a brilliant detective is on your tail, you are under suspicion, the enemy knows you're coming, you have a spy/mole).
  • Do it despite your flaws/temptations/fears.
  • It causes conflict/infighting within the team (player characters will have opposite goals/reactions to it).
  • Do it while working together with antagonist or someone else you don't like.
  • The side you're working for turns out to be evil.
  • The villain is someone you know/like/respect.
  • The villain is a respected public figure, celebrity, is liked by people or has authority over you.
  • Bad guy has a dead man switch, if he dies the others will suffer or treasure will be lost. Bad guy is the only one who knows the valuable information.
  • The people you're helping don't want your help.
  • Vital information turns out to be wrong.
  • Deal with the betrayal.
  • Mission has been rigged to fail from the start (PCs may be used as a scapegoat).
  • Objective is stolen before the PCs arrive.
  • Objective must be undamaged.
  • The important item has been transmuted and needs to be changed back, locked in a safe and needs a code to unlock, is a mineral that needs to be refined by a specific process. A book or a message is written in a foreign language that requires a translator.
  • Only a bad/unpleasant person can provide the item/information/favor you need.

Using Challenges to create Adventures

  • These challenges can be used as sub-goals the players will need to achieve on the path to their main goal, as obstacles they need to overcome to get what they want.
  • Most of them can also be used as the primary goal, an idea for the whole adventure (just make the stakes higher, make it important/interesting/exciting to accomplish, make it more difficult, add sub-goals and obstacles players need to get through to achieve it).
  • Challenges can be mixed and matched. In one adventure, challenge A can be the big primary goal, and challenge B can be a step towards accomplishing this big goal. In another adventure, it can be the other way around. In one adventure, the players need to obtain an item (a powerful weapon) to slay a monster, in another, they need to slay a monster to get their hands on the valuable item. In one adventure they need to rescue someone who has a clue to the mystery, in another they need to solve a mystery to be able to rescue someone.
  • Use multiple challenges together to add more depth, make the adventure more difficult/interesting, get players to fight on several fronts. Combine challenges to make them complications for each other, or use conflicting challenges that are incompatible with each other to create difficult choices. Players need to protect a person while also being on the run from the law, they need to spy on someone while traveling through the dangerous environment, they need to fight for political power while pretending to be someone they're not, they need to slay a big monster in the middle of the city while protecting people and avoiding collateral damage.
This works because:
  • Stories are fundamentally about problem solving. Roleplaying is fundamentally about problem solving. This is the fundamental "game loop" of RPGs - GM puts a problem in front of the players, and they find creative ways to solve it, that's what gives them fun stuff to do and feels satisfying to accomplish.
  • Adventure Ideas are fundamentally problems. They create an exciting, challenging, important goal for the players to accomplish.
  • Big problems are broken down into small challenges. But fundamentally, the big climactic adventure/campaign goals and the small challenges players encounter on their way are the same thing. Every scene the characters solve a small problem, and it drives them towards solving the big problem. That's what plot points are - players solving or failing to solve a problem, which moves them closer to or farther away from the goal. Which feels exciting/valuable/dramatic.
  • Conflict, obstacles, social/exploration/combat encounters are fundamentally just sources of problems. There probably are other sources that can generate problems.
  • It's all just nested challenges: Campaign Problem > Adventure Problem > Scene Problem. And any challenge can be used on any of these levels.
  • Therefore, the list above is a list of adventure ideas and plot points at the same time. Make any challenge very important/difficult/exciting to accomplish - and it becomes an idea for the adventure or a campaign. Make any adventure idea relatively small and simple - and it becomes a scene challenge (encounter). Put a number of smaller challenges in front of the players - and you've got your basic story structure (a list of encounters, the gameplay). Because goals and challenges are fundamentally the same, just the nested problems, they can be combined in any order to create any number of unique adventures.
  • Also, it means that you can take big story ideas from movies, TV episodes, published modules, and use them as ideas for small encounters. Shawshank Redemption, Alien, Jaws, Incredibles - they can be big campaign ideas, small adventure ideas, or just a thing characters do in a scene (escape from the prison, hide from a monster, defeat a big golem).
  • Game mechanics are also challenges. If there's an RPG system that gets players to do something awesome (GM moves in Dungeon World, Favors/Debts and Social Status mechanics from the Undying, Weak Moves from Dream Askew) - you can use those as challenges too.
  • Even a single challenge can create an unlimited number of unique stories - you just change the concrete details. McGuffins, NPCs, locations, etc.
If you find this list useful - please help me to improve and extend it!
  • Share more challenge ideas, how can these challenge lists can be extended?
  • What other big challenge categories could I add? Please share a few challenge examples in those categories.
  • Share interesting examples for each kind of challenge.
  • Share interesting complications and combinations of challenges.
  • Share feedback/advice/ideas on improving this project.
  • Share good resources (books, random tables, articles) I can use to extend this list.
Use the Adventure Writing Template to help you develop these challenges into a complete adventure.
I have also made an "Adventure Prompts Tool" that will pick the random challenges for you (it also contains some prompts for settings and villains).
Also see the Big List of Adventure Ideas - the list of challenges that will work well as the main idea for the adventure (a goal for the Players or the Villain).
If you want updates on my future posts - follow me here.
submitted by lumenwrites to DnDBehindTheScreen [link] [comments]

A Big List of Challenges (Problems/Goals/Complications/Encounters) for your adventure (including Social, Exploration, Stealth, Mystery, and Combat).

Hi! I have compiled a big list of challenges your players can encounter during the adventure.
If you find this list useful - please help me to improve and extend it!

d100 Action/Adventure Challenges

  1. Defeat a villain and his minions.
  2. Defeat a monstecreature/horde.
  3. Obtain a McGuffin (item, vehicle, money, magic artifact, spell, your lost/stolen valuables, etc)
  4. Obtain Information (an ancient book, a piece of gossip, a clue, secret codes, a way to break the curse).
  5. Protect/Escort /Guard a person/creature (a rich merchant, a researcher, a young prince targeted for assassination, a last of its kind monster, tax collector, witness).
  6. Deliver a person (make sure they don't escape).
  7. Rescue a person/creature (rescue a hostage or a kidnapped person, break them out of captivity).
  8. Track, Find, Chase, and Capture/Catch a person/creature/vehicle (a criminal, a runaway, a ship, a lost pet, an escaped experiment, the infected).
  9. Find and save the missing person (lost kid, caravan, courier, spy.
  10. Deliver a valuable/fragile item/cargo and protect it from danger (artwork, cursed artifact, mysterious crate, a treasure map, a message).
  11. Destroy the target (an object, enemy weapon or infrastructure, the enemy base, a piece of blackmail on someone, a source of infection, close a portal).
  12. Sabotage a plan (disrupt a ritual, prevent a prophecy, undermine the invasion, stop villain from achieving their goals).
  13. Capture and secure the base/location (enemy city, friendly city under siege, a building, a military target).
  14. Defend a location (protect a village from monsters, a city from the enemy army, prevent enemies from passing a bridge or a tunnel, protect a crime scene, meeting site, ritual site, warehouse).
  15. Your town/building/ship has been captured and overtaken by enemies. Survive under siege, liberate it.
  16. Robbery/Heist (rob a train or a blimp, abduct a person, commandeer a ship, steal diamonds from the casino, steal wand from the mage tower).
  17. Protect many innocent people (from natural disaster for example).
  18. Win a competition (Complications: your team is bad, the other side cheats, you can only win by cheating, the event is more deadly than it was supposed to be. You are competing for other purpose than victory, such as to keep another contestant safe, to spy on someone, or to get into the place where the event goes down, to prevent villain from winning, to prove yourself, to impress someone).
  19. Prepare for the mission. Get equipment/supplies/transportation/funding.
  20. Deal with the consequences of a botched/evil magic ritual.
  21. Distract the enemies. Act as bait for the ambush/trap.
  22. Train a novice, keep a noble person safe while they go on adventure.
  23. Build or repair an object (by collecting McGuffin ingredients).
  24. Perform a Ritual.
  25. Law Enforcement - act as a police for a town.

d100 Exploration Challenges

  1. Survive/avoid environmental dangers (think of the place itself as the “villain”, it is a monster without HP that "wants" to hurt players or drain their resources, and has certain powers to accomplish that. Traps, cave-ins, lava eruptions, rock-slides, avalanche, collapsing buildings, impenetrable myst, wild animals, dangerous/poisonous flora, falling into a pit, getting lost, etc).
  2. Overcome environmental obstacles (a river on your way, a closed gate, climbing a mountain, a swamp, quick sand, slipping hazard above the abyss, thin ice, wild magic area).
  3. Travel through multiple locations to reach the target.
  4. Explore the location (to learn about it, to map it, to figure out what happened here. To find bandit camps, enemy encampments, monster nest, a way through, resources).
  5. Find a lost location/person/item/treasure/clues.
  6. Scout for information, survey the location/region (ahead of group, enemy territory, monster infested territory, uncharted wilderness).
  7. Clear location of danger (creatures, traps, haunting ghosts, curses, infestation).
  8. Track something/someone, find a trail.
  9. Deal with a natural disaster (storm, earthquake, flood, meteor).
  10. Survival (without food/water, deal with harsh weather, diseases. Find shelter. Repair a ship or a radio. Find a way to get back home.)
  11. Enter a guarded area (overcome defenses, defeat security, sneak in unseen).
  12. Escape guarded location (break out of prison).

d100 Social/Intrigue Challenges

  1. Convince/Persuade a person to do/say/give you what you want.
  2. Intimidate/Manipulate/Blackmail/Force someone to do what you want.
  3. Befriend/Seduce someone, make allies.
  4. Gain confidence or forgiveness of a person who doesn't like you.
  5. Find a non-combat resolution.
  6. Get caught lying/cheating/sneaking, and rectify the situation.
  7. Persuade a group of people (an organization, an angry mob, snobby nobles).
  8. Gain social status, power, political influence (prove your worth, gain respect, impress someone, get elected).
  9. Change someone's social status (make them look good/bad, get them elected, overthrow a ruler).
  10. Run a kingdom/village/team/organization/business, lead an army (build a new one, restore the failing one to former glory).
  11. Change the society/group/organization (raise morale, lower the crime, stop witch hunts, deal with corruption).
  12. Gain control over the territory (invade a country or repel the invasion).
  13. Put down or incite rebellion/mutiny/conspiracy.
  14. Negotiate a deal, bargain (political compromise, hostage negotiations, trade information, convince them to sign a document).
  15. Resolve conflict, broker peace, unite rivaling factions, settle dispute.
  16. Establish political/trade relationships .
  17. Navigate a strange culture/customs (without offending anyone).
  18. Cause conflict/rivalry/war, pit people/factions against each other.
  19. Deceive a person.
  20. Set someone up, shift the blame to someone else.
  21. Infiltrate a group, conceal your identity (cult, bandits, enemy citadel, thieves guild).
  22. Find the spy/traitomole.
  23. Deal with being blackmailed, spied on, threatened, manipulated.
  24. Deal with a nasty rumor or important information/secrets about yourself being out there.
  25. Defend someone (or yourself) in the court.
  26. Prosecute/judge someone in the court.
  27. Put on a show, entertain.
  28. Redeem or corrupt a person (teach someone a lesson, seduce someone to the dark/light side).
  29. Recruit people to your cause.
  30. Find a way to get someone to owe you a favor, find a way to repay the debt you owe to someone else.
  31. Enforcement - apply pressure to a person to get them to do something or behave in a specific manner, without killing. (Calm down the rowdy gang, collect the debts).

d100 Mystery/Investigation Challenges

  1. Investigate a crime (murder, assault, theft, threats, blackmail, destruction of “x”, disappearances, corrupt law enforcer).
  2. Spying/Surveillance, gather information on a person/creature/location without being noticed. (Are they up to something shady, are they who they claim to be, discover their secret techniques, how are they bypassing security, how do they create “x”, involvement in “x”, what secrets are they hiding, where are they hiding “x”, where do they keep disappearing to, enemy troops, ).
  3. Search for clues and put them together to reach a conclusion.
  4. Find and interview witnesses, interrogate suspects.
  5. Figure out what's going on, unravel a plot.
  6. Figure out what happened in this location.
  7. Find evidence (proof of innocence or guilt, expose a corrupt official).
  8. Find out if the person is lying or keeping secrets, and what they are.
  9. Figure out someone's plot/motives.
  10. Figure out who's behind the plot.
  11. Do research (find and read ancient texts, talk to old wise people).

d100 Stealth/Heist Challenges

  1. Steal (or plant) an item/information.
  2. Escape from danger (overwhelming force, ambush, pursuit of the law or criminals).
  3. Hide, cover your tracks, lay low.
  4. Sneak through undetected.
  5. Assassinate stealthily (sneak into the king's chambers, lure them out, use poison, make it look like an accident).
  6. Deal with getting noticed / drawing an unwanted attention.
  7. Clean up evidence (yours, someone else's).
  8. Exchange a real item for a fake or vice versa.
  9. Return a (creature, item) before anyone notices it's missing.
  10. Sabotage (device, ritual) without being noticed.
  11. Smuggle (creature, person, item) into or out of a location.
  12. Security Testing - breach the clients security unnoticed.
  13. Frame a person/group/nation for a crime.

d100 Complications

  1. Do it under time pressure (before the ritual is complete, before people run out of air, before reinforcements arrive, before or during the event, in transit, while you still have the chance).
  2. Do it while competing with the rival team.
  3. Unrelated people are interfering with the objective.
  4. Do it stealthily (don't attract attention, don't leave clues, no witnesses).
  5. Do it while pretending to be someone else.
  6. Do it without revealing that your client is involved.
  7. Prevent collateral damage, protect the innocents who are around.
  8. Avoid violence. Defeat/capture the villain/creature without it being harmed.
  9. Mitigate the risk, there's a high probability of causing a lot of damage if you're not careful.
  10. Two challenges conflict with each other (you must break your stealth to help someone in trouble, capture criminal or save people who are currently in danger).
  11. Difficult choice. Choose lesser of two evils, choose which people to rescue. A goal that requires personal sacrifice.
  12. Resolve moral dilemma (the creature is dangerous but doesn't deserve to die, you're working for a bad guy, both sides of the conflict have valid points, completing a quest will harm people/environment).
  13. Do it with incomplete information.
  14. Do it with limited resources or without preparation.
  15. Do it without access to powers you're used to having (while sick/injured/debilitated, in an area where magic is outlawed/disabled, having lost your equipment).
  16. Locals here are unhelpful/hostile to you. You have low social status.
  17. You can't trust anyone.
  18. Doing it is illegal, or against authorities best interests, or is threatening a powerful group.
  19. There are regulations/restrictions on what you can do hindering your progress.
  20. Do it while being supervised (the media is all over you, a brilliant detective is on your tail, you are under suspicion, the enemy knows you're coming, you have a spy/mole).
  21. Do it despite your flaws/temptations/fears.
  22. It causes conflict/infighting within the team (player characters will have opposite goals/reactions to it).
  23. Do it while working together with antagonist or someone else you don't like.
  24. The side you're working for turns out to be evil.
  25. The villain is someone you know/like/respect.
  26. The villain is a respected public figure, celebrity, is liked by people or has authority over you.
  27. Bad guy has a dead man switch, if he dies the others will suffer or treasure will be lost. Bad guy is the only one who knows the valuable information.
  28. The people you're helping don't want your help.
  29. Vital information turns out to be wrong.
  30. Deal with the betrayal.
  31. Mission has been rigged to fail from the start (PCs may be used as a scapegoat).
  32. Objective is stolen before the PCs arrive.
  33. Objective must be undamaged.
  34. The important item has been transmuted and needs to be changed back, locked in a safe and needs a code to unlock, is a mineral that needs to be refined by a specific process. A book or a message is written in a foreign language that requires a translator.
  35. Only a bad/unpleasant person can provide the item/information/favor you need.
Please leave a comment and contribute to this project!
Edit:
I've had a few pretty huge epiphanies while writing this post:
  • Stories are fundamentally about problem solving. Roleplaying is fundamentally about problem solving. This is the fundamental "game loop" of RPGs - GM puts a problem in front of the players, and they find creative ways to solve it, that's what gives them fun stuff to do and feels satisfying to accomplish.
  • Adventure Ideas are fundamentally problems. They create an exciting, challenging, important goal for the players to accomplish.
  • Big problems are broken down into small challenges. But fundamentally, the big climactic adventure/campaign goals and the small challenges players encounter on their way are the same thing. Every scene the characters solve a small problem, and it drives them towards solving the big problem. That's what plot points are - players solving or failing to solve a problem, which moves them closer to or farther away from the goal. Which feels exciting/valuable/dramatic.
  • Conflict, obstacles, social/exploration/combat encounters are fundamentally just sources of problems. There probably are other sources that can generate problems.
  • It's all just nested challenges: Campaign Problem > Adventure Problem > Scene Problem. And any challenge can be used on any of these levels.
  • Therefore, the list above is a list of adventure ideas and plot points at the same time. Make any challenge very important/difficult/exciting to accomplish - and it becomes an idea for the adventure or a campaign. Make any adventure idea relatively small and simple - and it becomes a scene challenge (encounter). Put a number of smaller challenges in front of the players - and you've got your basic story structure (a list of encounters, the gameplay). Because goals and challenges are fundamentally the same, just the nested problems, they can be combined in any order to create any number of unique adventures.
  • Also, it means that you can take big story ideas from movies, TV episodes, published modules, and use them as ideas for small encounters. Shawshank Redemption, Alien, Jaws, Incredibles - they can be big campaign ideas, small adventure ideas, or just a thing characters do in a scene (escape from the prison, hide from a monster, defeat a big golem).
  • Game mechanics are also challenges. If there's an RPG system that gets players to do something awesome (GM moves in Dungeon World, Favors/Debts and Social Status mechanics from the Undying, Weak Moves from Dream Askew) - you can use those as challenges too.
  • Even a single challenge can create an unlimited number of unique stories - you just change the concrete details. McGuffins, NPCs, locations, etc.
Use the Adventure Writing Template to help you develop these challenges into a complete adventure.
I have also made an "Adventure Prompts Tool" that will pick the random challenges for you (it also contains some prompts for settings and villains).
Also see the Big List of Adventure Ideas - the list of challenges that will work well as the main idea for the adventure (a goal for the Players or the Villain).
If you want updates on my future posts - follow me here.
submitted by lumenwrites to d100 [link] [comments]

Tales of Specter (Chapter 6)

CHAPTER 6
Astrapian City
SpenceSpecter Journal:
Entry - ??? It's been days and weeks since the Castle of the Valkyrie Queen crashed into the surface of the earth. Mostly I don't know where the heck are we... However I’m back to the Clan...
There is no place like Home...
I never thought that this place can look so good. The Specter Clan did a fantastic job in making it secure.
Specter says "Darkcrow, can you walk now?" "Well... With the Mechanic's help, I can walk, but it's going to take awhile before my leg is healed completely." He replied Spencer sits on his bed and think about what can he do.
Melody interview with my Clanmates, How did she found Specter also known as Me the Legendary Demon-Hunter.
One of the elf girl said "OMG! HOW DID YOU FOUND THE REAL SPECTER BLACKWING" and she continued ask questions for an extended period of time.
Melody said "Did you know about Me and Specter? I'm his Girlfriend." The Elf Girl said "OMG! Me and my friend have been waiting for this day for years! We've been Specter fans from the beginning! Sooooo... You guys are together now?" Melody replied "Well maybe... I do love Specter, He so cool and edgy..." The Elf Girl said "AHHHH, She's soooo Lucky to have him!" and they decided to scream in romantic excitements Melody blushed and stopped the rest of her reply.
Roger legs has fixed and he gone to trained outside in the clan with the clan mechanics. The clan mechanics added some new features of weapon in his robotic hand. Also the clan warriors added some new features of armor on his robotic body. After the upgrades, Roger is ready for combat for future missions.
The Clan Warrior said "This is the new metal coats for your new body, It can protect you from Corrosion and Bullets!” Roger will be a great robot warrior for the Specter Clan!
Lily, well she is now awake and has a interview with the knights on the other kingdom about the crash of the Castle of the Queen Valkyrie. She also has a chat with the Mechanic's of the Elf Clan about her motor skills.
Spencer said "Yeah, well it's good that she enjoy herself and not think about the sad stuff."
Victor, on the other hand, he kinda problem in his past-life as a Gambler. He can't stop thinking about it, he even tried to get the Specter help him to get cured, but they couldn't help.
Victor is a total greed loving Magi-Caster and I liked him... But his problem, is he attached on a past life. What is he hiding?
The next day after training and having fun, the Clans resume their meeting.
Specter says "Axelegore kill my partner Lurk and I have to avenge him for good. But i need the 7 orbs to combine into "The Elemental Orb" "The Elemental orb is a powerful magic artifact. It was used by the 6 knights of Lairon, but the creation of the Elemental orb is Unknown..." Specter explained the story
Specter says "Gizmo, The Small Chimera Furry who the former of the Axelegore Orders and has reveal the story of Axelegore Plan and the 6 knights but he died due to the battle with Cupiditas in The Castle of the Valkyrie Queen..." Gizmo is the Chimera Furry with a chip on his shoulder, but he has a bit of a hero complex. I can relate to that.
Specter says "We got the 5 orbs and the next one is the Electric Orb." The Mechanic's look at the 5 orbs and then to Specter. "We can make a Orb." One of the Mechanic's Replied.
Specter says "You can't unless you got them all 12 of them..." One of the Mechanic's look at each other and said "What, do we do?" "Well... We got the 5 orbs correct?" "Correct!
Specter says "Victor, did you seen the Electric Orb before?" "Yes, I saw it in the treasury before all of this chaos broke loose." Victor said with regret. "We have to get it back then."
Victor said "Mostly the Electric Orb was on Astrapian City, The most futuristic city with full of Money and Violence. It was found by the mayor for some unknown reasons. "It's know for power the entire city." "Do you remember where?" "Yes, It was in the Empire Astrapia State Building." "Can we get it?" Victor said "It's a risky try..." "We have to take down the entire state security force with all the Mercenaries and military there to defend it.”
Victor said "The mayor is worked for Axelegore, His name is unknown but the people called him The Black Dragon"
Specter says "Black Dragon, Is that the 4th orders?" "Yes they are, they were created recently. but yeah, that person is very dangerous.
List of Axelegore Orders
The Sky Crasher Leader: Gruz "They are the one, Sky Pirates who try to fly by shooting and cast magic to destroy all of the traveling ship and make them to banned traveling with airship all over the world and make their home."
The Dark Mechanicus Leader: Cogwheel "They are the ones who have all invented the really big and dangerous machine for the warfare and combat that does most of what the Dark Mechanicus does.
The Phantom Cultist Leader: Light "They are the ones who use their magic to battle and cast through the battlefield. They are the magical and powerful of all the orders.
The Black Dragon Leader: The Black Dragon. "This is the most unknown order, they are invisible to everyone except other members and seem to only be used as assassins by the other orders."
Specter says "They are one tough Orders..." "We can try but the attempt is most dangerous and failed to do this." Darkcrow said. Victor said "We are ready to go then, let's head to the city."
Specter says "Right, we got a world to save!" Victor and you all head to the city and begin your attempt to save the world.
The Astrapian City is a miles away from my Clanhouse and my Village but it's a very long walk to prepare for the Electric Orb... I packed up some food as well as the Orbs also my old dagger and my ropes...
Specter says "Where can i use the ropes for?" The ropes are for climbing big and small rocks. so, you can try climbing some nearby rocks. You find a few rocks you can climb near your current location.
Specter says "Well, i have to use the ropes or the dagger later until we headed to Astrapian City..." You begin to climb the rocks while packing the Orbs in your pack. While climbing, you accidentally drop one of the Orbs.
Victor grab and said "I got it!" and after a quick examination of the Orb, he said "Yes, it's still good!" You all continue to climb rocks until one of the rocks you are climbing is slightly wet.
After you climb a thousands steps. You see a great view and found Astrapian City.
"Woah..." he whisper. "We have to be very careful now, we are in their lands and they may have powerful fighters." Victor says.
Specter says "You got it!" Victor says "Right then, let's start heading to the city and quietly drop our pace until we find a good place to sleep." You all continue your journey to Astrapian City.
Astrapian City A cyberpunk world where everyone is a gambler, perverts, hackers, creepers and rogue.
"Everything is illegal is legal" is their motto!
Interesting Fun Fact! Astrapian City has the highest crime rate in Lairon Region! (Surprised?)
The buildings are tall and the streets are very wide. There is a large park area in the center of the city.
The city is ruled by a The Black Dragon and his council of advisors.
Specter says "What a bunch of rogue..." Just a bunch of gamblers and perverts though. We should ask for a job at the gambling hall... Well, looks like we are already in a lot of trouble.
Victor said "Those guys can break a skull on you for good!" which scared you a bit. You all go into a dark alley way to rest for the night.
Roger sleeps while standing up and Victor get a little too close to your personal space before going to sleep.
Specter says "This is kinda creepy place..." The three of you look around and see if there is any potential danger. "Yeah, this place is creepy..." Victor says in a low voice. You all feel your weapons ready just in case.
Well it's just a drunk guy who drank a lot of beer... and passed out. Still, might be best to keep an eye on him. The Six all proceed to sleep and wait for midnight to start to find the Electric Orb.
Specter wake up and their items got stolen! They all wake up at the same time and check your stuff.
To his surprise, his weapons are gone. He look at Victor, he's still asleep, he whisper to him that his weapons are missing.
Specter says "Damnit! Victor wake up our stuff is gone!" Victor slowly wake up and feel his stuff. "Hmm, my things are gone too..." "Well I guess we might as well get up..."
Specter says "Where the thief at!" You all notice the drunk guy sleeping at the end of the alley. You wonder if he is the one who took your stuff.
Then you wonder if killing him is going to make things worse for you.
Specter says "Hey, you drunk head! Where our stuff!" The drunk guy wakes up and immediately realizes something is wrong. You all wonder if it would be better to wait for him to pass out again. However, he starts running in your direction.
Specter says "Hey, that the Thief! Get him!" You all quickly begin chasing the guy. You try to grab his leg, however he eludes your grasp. By now other people have seen the commotion and are also taking an interest.
Specter says "Where the orbs and our stuff!" The Drunk guy starts running in random directions trying to get away from you all. The drunkard runs into a dead end alley and the Specters and you all wonder what to do next.
Specter says "I tell you one last time! Where is our stuff!" Victor then says something that surprises you all. "We might as well let him go and get our stuff back, he is just a little drunk right now..."
The drunk guy return the weapons and the orb back to Specter and run away from him
And Specter said "God! I hate this city!" So, the thief was not punished, but you are all satisfied that he will not do it again. But you realize there something over the dead end alley wall.
It's the Empire Astrapia State Building! Making you all think... "Hey, I thought that...!" Victor says something that surprises you all.
The Empire Astarpia State Building One of the Tallest Building in Astarpian City. It's also the Tallest Building in Entire Lairon Region with over 150th floors and powered and controlled by the Electric Orb with 1,000,000 gigavolts per years!
It was named Astrapia State Building by Victor as a joke for the Mayor.
Specter says "That's the Empire Astrapia State Building, or should i called E.A.S.B" "So Victor, what are you going to do with the Empire Astrapia State Building?" "I'm going to make a profit of course!" "Wait but isn't it illegal to use?
Victor said "Have you read the motto of Astarpian City?" "No?" "It's Everything is illegal is legal!" Victor then said "If you know what you are doing, it's perfectly legal to use.
Specter says "What kind of motto is that..." "Indeed." "How stupid can the government of this city get? (Sigh) Well, we can come back for the Building later, I guess. “Are you questioning my intelligence?" "No, but I’m asking you a question. Darkcrow can't stand up yet. but he found a way to enter the Empire Astrapia State Building. There two girls employees are entering the dressing room at the back door. And he saw one of the mafia with a VIP pass entering the E.A.S.B entrance door.
Specter says "Darkcrow, What's your plan?" "Plan? I don't have a plan, yet." "Just wait, maybe the best way is to..." Melody and Lily interrupts Darkcrow plan. Darkcrow said "Geez! What you doing here..." They both replies at the same time "Specter's orders!" Lily said. "We're here to escort you to the Empire Astrapia State Building! Melody said. Darkcrow complain. "Specter!"
Specter says "Well.. I don't even know... because I like some girls escort our team..."
Darkcrow punched Specter in a shoulder. "Ow! Why you punch me for?" "I don't know... I’m just pissed at something right now!" Darkcrow secretly doesn't want the girls joining his team mission. One of the gang at outside at the entrance of the E.A.S.B said to the gambler who want to gamble in E.A.S.B "Hey man, Give me your money or we'll beat you up!" Gang beat the Gambler to his death and drop his VIP pass.
"What the?" Victor said when he saw the crime.
"Well, it's obvious now that this is a perfect place to steal some stuff!" Specter said.
Specter steal the VIP pass.
"Alright team, we need to get out this stinky alley and find the Electric Orb!" Victor nods. You all take a good look outside the Empire Astrapia State Building. But the guards blocking you and said "May i see your pass, please?
Specter present his VIP pass.
You and the rest of your team pass the guards while they say "Wow! You're really lucky, man! Welcome to the Empire Astrapia State Building!"
Empire Astrapia State Building A huge skyscraper. While you're on the 40th floor, you can see the nice views of Astarpian City. This means that there should be some spare items around here somewhere.
Specter says "We need to register a room to rest up for the plan."
And you're all surprised to see that this city has a hotel on top of the sky city. Of course, it's the Empire Hotel Astarpia State Building.
The hotel room has a very luxury bedroom, kitchen, and a very large living room. A butler awaits your orders and ready to serve you at all times. You can make people think you're really rich by just telling them your name is Master Specter.
The butler announced the Black Dragon has a ceremony at E.A.S.B event hall. Tonight at 12:00 AM "Be there or we'll kill you!"
"You bet, boys!" Victor said. You nod at each other. "Go get some rest of the guys, we're heading to the ceremony." Specter ask. "Yes, Master Specter." The butler leave your hotel room.
Specter says "Geez! What we gonna do to get the Electric Orb!"
Victor says "I don't know." Spencer thinks for a moment. Roger says "Does anyone remember where the location of the location was? Victor said "Basically it's on the top to the tower." Spencer stands up "Let's get to the 100th floor!"
Specter says "But, how we gonna get the Electric Orb without getting caught by Black Dragon and his guards"
Specter hears and saw in the peephole. About those Bunny-Suit waitress talking in the hallway about The Black Dragon Identity.
The one waitress said "Did you know that he is working with Axelegore. That's why we should sit next to the VIP area in the event hall." Another waitress replies "Well, I heard he is the head of the Black Dragon Order.”
Specter says "Melody, Lily. I think you gotta need a distraction as the Bunny Girls Waitress at The Black Dragon."
"Haha, good idea!" Victor laughs. Spencer says "Victor, let's use your trick card to open the control room."
Specter says "Darkcrow, Roger. You guys up to make money at the Casino for me."
Darkcrow said "You serious, man?" Roger said "Yeah, I'm programmed to never ever to do gambling!" Victor says "Well, you can help me at the Control Room instead." Darkcrow said "Really, this is my worst mission of my life!
Specter says "I bet you, all the money from the Casino is yours!
Darkcrow agreed with his greedy attitude "Deal!" Melody replied "Hey Specter, why do I really need to distract The Black Dragon with the Bunny Suits anyways?"
Spencer says "I think the plan is, you seduce him with the bunny suit to prevent him from calling the guards, so we can get the orb from the room. also you with Lily!
Specter says "Lily, on the other hand is also has a Magi-Ability: Lilith"
Linda "Lily" Lilith Skyhound, The Demon Pilot in the Sky, Specter Ex-Girlfriend.
Magi-Ability: Lilith She can turn into a lilith or a succubus and any type of class such as Knight, Wizard or Cleric anything she wants! According to her beautiful and seductive dress of the entire female class!
She can take the job of a magical-demon to be tricked actively by the Black Dragon, but she is not stupid and agrees with Specter. Lily said "I agreed with the plans of Specter, also if I wears the bunny suits, I can turn my class Pilot into Magician! " Spencer: "Yes, I think you can do it. Lily said "Melody, are you doing this?" Melody replied "Of course :)" Lily said "Beautiful, let's get ready!"
11:55 PM before the shows started…
The plan has already started at E.A.S.B. Lily and Melody are in the dressing room where they going to serve some wine to the mayor also known as The Black Dragon, Darkcrow is on his black suits and got some chips and some cheating cards to his pocket. While Specter, Roger and Victor wearing a suit and they now going to the 100th floor.
The Bunny Waitress Team is on their way to the Casino as well, Specter decide not to tell them of the plan, they will probably just do the distraction.
Darkcrow is on his poker table with some Mafia around him. He gulp nervously... and he got the sweat all over him and said "Oh, hello there!" The mafia has a menacing look all over him! "Do you know how to play game?" The game master asks politely. "Why yes! I got a huge game of 5D-Jacks going on right now! Come let do this!" Darkcrow says happily.
Darkcrow sweating nerverously and wished "Man, i wish Roger should join me in this Casino!
Meanwhile, Victor, Specter and Roger enter the control room...
Spencer uses his magical powers, but no one is around, in fact the room seems deserted.
Specter says "No one here..." "It's empty!" Victor said with a creepy laugh. "Let's get the work done!" "What happens if the boss comes back?" Roger asks.
Specter says "Well, we have to stay focus." Suddenly, The Electric Orb is gone!
"Where is it?" Victor asks. "I don't know, someone must have took it." Roger says.
Specter says "It's must be that Black Dragon Guy at the Event Hall!"
"We have to find it!" Victor says. "Orb's power can be accessed by anyone." Roger points out.
Specter call Melody in her small microphone on her Bowtie.
"Melody! Lily! The Black Dragon got the Electric Orb!”
"We're in the begin in the ceremony now!" She replied. "Got it! Thanks Blueberry!" He replied. "We're on our way, we'll be there soon!" Roger said. "Huh, whoever he is, he must be a powerful and intelligent guy..." Victor mutters.
Specter end the call with Melody.
and Victor said "You called your Girlfriend, Blueberry?" "Yeah, she's a big hero around the campus..." Specter said with a cheeky smile. "Heh, well alright, I guess it's just as well that we have you along then."
Meanwhile at Melody...
Melody said "The Black Dragon got the Electric Orb!"
"That's great!" Lily replied. "Let's get going, we have to meet The Black Dragon in the ceremony!" Melody said. "OK!" She agreed.
The show announcer said "And now, the biggest guest! we like to announce..."
PLEASE WELCOME! THE MAYOR OF ASTARPIA CITY AND OWNWR OF E.A.S.B!
THE BLACK DRAGON! The Black Dragon has a shiny black silky tuxedo and a sharp white hair that cover his one eyes also with a black fedora and a Skull staff on his hand. He looks like Specter.
"Hello Everyone! Thank you for attending my biggest event so far!" He has a microphone in his hand.
Dragon said "This ceremony about my greatest city of them all and my biggest power in this city!"
Then, the Dragon begin to speaks...
"Now, I want you know that this event WILL be a historical moment! Axelegore, He one of my working partner with this work and this city, Our powers will rise above the world! I make this promise! Now, this isn't a speech this time, this is a question and answer session. If you don't ask me, you don't sit at the table! I HAD THIS! BABY!" he present the Electric Orb!
The Crowd gasp and say "WOW!" "Now, ask me a question, and i will answer!" The Dragon said while smiling. "This Orb can powered our City to the Unlimited Powers!" That mean More Crimes, More Violence’s and More Deaths in this Death Arena for those weaklings heroes who tries to restore the Orb! Now it's your turn to be the Dragon! "Why didn't you restored the other Orbs?" A Man asked. "It's a long story..." Dragon began to tell his tale... Dragon disagree the tale "But, it's a secret!" "Don't worry about it!" He replied. "But..." The Man said. "IT'S A TRUTH, NOT A BIG DEAL AND I'M NOT GOING TO TELL YOU!" He replied angrily!" "I WANT TRUTH NOW!" He yelled to him!
Dragon yelled "OK, I'll reveal the truth, WHOEVER SHOOT THAT MOTHERFUCKING MAN HEAD WIN FOR A THOUSANDS BUCKS!" The man said "Wait, please no!" Then he turned to the Crowd and said "I'm sorry for my actions, I'm new at this and it was a mistake to come back here!"
Dragon said "IT'S TOO LATE! EVERYONE DRAW!" Everyone shoot at the Man Head and lead him in the painful death with a thousands bullet shot through the entire body...
The Black Dragon is a very powerful and dangerous man with a huge killing streak. Surprisingly, he dislikes to talk about his past.
Dragon said "What a Bloodbath! Guards, Send this man corpse to the Cremation Room. Before those grubs eaten him alive. Also here some thousands bucks whoever kill that guy!" He throw the Bill towards to the Crowd!
Everyone starts to grab the Bill! Dragon laughed insanely "Haha! I loved this city!" Melody was serious and said "What a dangerous man..."
Suddenly, Dragon invited "Who's that pretty woman? You want to join us for some drinks?" He pointed his staff to Melody... Melody accepted, this is some kind of amazing thing... Melody said "Me?"
"Yes, come sit next to me!" Dragon replied. "Really?" She replied back. "Yes, really! Don't I know you?" Dragon questioned. Melody walk down the stairs and sit with Dragon but Lily started sit with Dragon, But he said "Stop! NOT YOU!"
Lily said "But..." Dragon replied "Aren't you the blue haired bunny-suit woman that I pointed to her? Lily said "Yes, I'm her partner." "Oh, you look prettier! Come sit next to me…” Dragon agreed her info! Melody and Lily were sitting next to Dragon… They talked about life as the mayor of Astarpian City and then he said. "So tell me, have you ever loved a boy before?"
Melody reply with embarrassment "Wha.. What? No! Please, who would love a girl like me? Dragon said "Tell me, have you ever loved a boy before?"
"Seriously?" She replied. "Serious" He replied. "No, why would I?" Melody replied again. "Tell me, have you?" Dragon replied again. "No! Melody replied. Dragon said "Well, this is your lucky day for you. Because I'm here!"
The next moment, Dragon started to stare at Lily very close...
Then he said "Hmmm, you're not quite pretty enough to be a succubus, but you could make an excellent-" Lily said "What?"
Dragon interrupted him "I was going to say you could make an EXCELLENT PAWN ... or MEAT..."
Lily ask the Crowd "WHAT?!" Meanwhile... Specter, Roger and Victor is now on the Casino and saw Darkcrow won a lot of pokers chips bets from the mafia. The mafia are well known defeated and broke!
Darkcrow said "FUCK YEAH! FIFTY TIMES IN THE ROW!" He high fived the Crowd surrounding him. Roger said "Let's stake our winnings here!"
Specter says "Yo! Dark! Are you done here?" Darkcrow said "Yeah! I won 50 times in a row!" Victor and Specter got some chips from Darkcrow. "Victor, what do you think of Darkcrow's winning? Victor, disagree his winning streaks and said "Amateur! I won 100 times in this Casino!" Darkcrow look confused and said "What? You're joking!" Victor said "I swear to God! I'm the best Gambler here! Darkcrow said "OH YEAH?"
"Yeah, you're still an amateur." Victor said and walk away. Specter said "Let's stake our chips here! Dark shouted "Oh yeah! Victor, For now on, You're now my rival!" and high fived him.
Victor said "Hah, you and your 50 winning-streak in the row. Enough with the High Fives! Let's play Poker right here! Right now!"
Specter says "Enough! You Greedy Rats! We're have to find Melody and Lily!" "Oh, sorry! Let's go!" Darkcrow said. They left the casino room to find Melody and Lily and Darkcrow came back to get the chips "Sorry, but the chips coming with us!" He steal the chips and put them in the loot bag!
Meanwhile... Melody and Lily trying their best to distract Dragon! "Hey you! Stop staring at my butt!" Lily said. "Oh wait, are you talking to me?" Dragon replied. "Yeah, you better stop that." she replied. "Or what?" he replied. Melody try to sneaky steal the Electric Orb... and Dragon caught her! "What are you doing?! You trying to shock me?" he said in annoyance. "NO! But you have to let us go." Melody replied. "Oh yeah, I should let you go..." Dragon said. She smiled. "NOT, IF I GIVE YOU A KISS!" Dragon laughed insanity. “No, No, No, No!” Melody tries to run for it! He ran towards her and kissed her.
Suddenly, Specter saw Dragon kissing Melody in her lips... Dragon saw Specter and said "Aw... was that your Girlfriend that I kissed her in front of you?"
Specter says Rghh..." Specter stare at Dragon angrily and completely cover with red haze and aura in his body! "Should have waited until we're alone!" Dragon now knows. Melody tries to free herself from Dragon, but he is too strong! “By the way, as the mayor of the Astarpian City, She is now shall will be my QUEEN!” Dragon shouted!
Specter says "YOU GET AWAY MY GIRLFRIEND, YOU FUCKING FREAK!" In his demonic voice! He dash towards Dragon and gave him a punch in the face cause his skull break and then another one, and then another one! But Dragon won't go down! He punch back, and then several of them!
Specter summon the dead, demon and ghosts from out of nowhere to be his ally to protect from the Crowd! Several Ghosts and Demons started to appear around the area! More ghosts, skeletons and demon appeared to back them up! "Come on Specters! Do your thing!" Darkcrow orders. Dragon cast his mysterious Magi, and blew many specters away, including the crowd! Grim and evil spirits are powerful indeed! The crowd shoot the dead with their Tommy Gun. But no effects to the dead! The ghost slice through the crowd! The crowd died instantly!
Specter cast his powerful weapon Hades Scythe! Dragon casted an spell against him, but Specter block the attack! Then, he used his weapon, Hades Scythe to cut Dragon's arm! It was bleeding! The battle now begin to heating up! Dragon said "Damnit! Where that Rogue come from!" Then, in a flash of light, Dragon see a man standing there holding a very large scythe! He was tall, with dark shadow aura and long red hair!
Specter says "Dragon, You're souls is mine... AND I WON’T FORGIVE YOU!!!" He swing his scythe and Dragon casted his own Magi against him, but the Specter easily blocked the attack! "Let's make one thing clear, before I kill you!"
Specter ignore his orders and attack his wrath! “IT’S TOO LATE, TO PAY YOUR CONSEQUENCE!” He attacked him, with several ghosts, skeletons, and demons supporting him! Dragon casted some sort of shield against Specter attack! The clash of the powerful auras shock both fighters and their minions!
Suddenly, Dragon cast Nova! Nova appears to be a powerful explosion of light and sound! He can barely hear anything, but he see everything! Demons, Specters and even some ghosts blown away instantly!
“NGAHHHHH! DRAGOOOOON!” Specter shouted!
Dragon is retreating with his cutted right arm and left the Electric Orb behind. Dragon run for his life and got collapse on the ground and Suddenly, the mysterious pirate grab him and take him to the familiar ship.
Dragon said "Thanks for saving me, Gruz..." Gruz reply "No problem, but I think it's time we stop this little fight. The other group is ready to retreat this rogue wrath." "Hmm, let me just finish this fight, and then we can attack together!" Dragon replied
Gruz said "I'm afraid, you can't do that! Step on it, Sizzling Sisters! We have to retreat!"
The Sky Crasher ship retreat to the another place instead of the E.A.S.B.
Meanwhile... Melody and her teams trying to stop Specter wrath, Specter walking down the hallway to the exit to find Dragon!
Melody said "Specter! Just listen to me!" But he's not listening to anyone. He's too focused on killing Dragon cowering at the Sky Crasher ship. Melody said "Come on! Specter! Just listen to me!" She grab him and kiss him!
Specter heart is filled with love... He calmed down the Wrath... The shadows aura began to fade away..
Specter return to his former self... Melody take back her right hand away from him and just stood there awkwardly "Uh... Just let me come with you..." He said sadly. She said "Sorry Specter."
Specter says "Melody..." She turn around and she run away. She left him standing alone.
Meanwhile in Dragon...
Gruz said "Dragon, I can't believe that Specter Boy, destroyed your headquarter!"
Dragon said "Heh! I know..." Gruz said "I take it you want revenge?" Dragon said "Of course..." Gruz nods and hands over a small black orb.
Gruz, The Captain of the Sky Crasher Magi-Ability: Chaos
The Black Dragon, Leader of the Black Dragon Magi-Ability: Omega
Gruz: He can cast every Dark Magi from every Dark Magi-User.
Dragon: While Dragon on the Other Hands. He has the power to cast every Magi whatever he likes!
Gruz: Well, Axelegore is on Death Island with the Entire Orders also aren't you wanna stay with your crew at Death Island first, It's for resting for the battle you and that Specter Boy?
Dragon: Yes, fly your ship to Death Island.
Gruz: WELL THEN, OF WE GO TO DEATH ISLAND!
END OF CHAPTER 6
You have reached to Chapter 6
submitted by ThatTr1F0rceGuy2nd to u/ThatTr1F0rceGuy2nd [link] [comments]

Custom Heist Idea Casino Bat-ale


Heist Casino Battle

Feel free to leave a suggestion and or tell me about spelling or grammar errors

So the heist inspired by Casino Royale, the James bond book/movie.

The Story
Vlad has been invited to a high stakes card game in Macau, it is being hosted by the Chinese Triad. The conference/card game is a broker deal between several organized crime groups on how to conduct business in North America. The Triad hosting game moved on Vlad territory and opioid trade when he was in prison and he wants revenge. The card game is being hosted in Triads casino and Vlad wants you to steal the prize money and break-in into the triads bank. Vlad prefers you do do it loud but Locke says it might be in your interest to take this quite.

Objectives

Stealth
What makes this heist unique is that one player can opt into playing the card game, and if the player wins the game he, the gang gets the money. The card game isn't going to be poker as not everyone knows how to play. Instead of custom card games made for the heist, that game explains how to play. This way it makes simple so you need no prior knowledge to play. Where other players come into play is through the casino there are several cameras and the other player must sneak into the security room and gain access to cameras. There are up to 8 other players in the card game depending on the difficulty and on overkill and above there will be 2 players that aren't on camera. You can either spend some favor buying spy cameras to cover those two-player or Locke will task with going to the room above and drill into the floor to install spy cameras. If you don't want to this you can spend some favors getting an expert card player who has a 75% chance of winning however will take a 20% cut of the profits and he will not allow you to cheat. On solo stealth with ai, the ai will play the game with a 50% chance of winning with cheating and 80% with cheating. One solo stealth without ai the game spawns a medium lever card player with a 55% chance of winning.

You can further increase the chances of winning by buying favor such as delaying one of the card players, spiking the drink, using an insider to one player a bad deck, and so on.

The 2nd part of the heist is the Vault, to get into the vault you must first break into the security office. To do this you must pump sleeping gas into office similar to golden grin, however, instead of the long process in grin you just find 3 maintenance rooms and turn off the fan leading to the security office before dropping the gas into the room. Then you must turn off the fan to vault, go to roof enter air duct, make your way to the main vent to vault lower your self on a beam using a wire. You can touch the floor as it is pressurized you must various beams and display cases to make your way to entrance and use a key card to open door deactivating the pressure pads. If you get in there without a keycard you have to run a hack with taking 90 seconds. Then all you need to do find the manger key and head security key card and you must enter into the vault key carder reader. Inside the vault is sever piles of gold, cash bundles, and some loose cash and deposit boxes. In rare cases, it can spawn a unique diamond worth 2 million on death sentence. If the poker game is over you can escape to your escape of choice.

Loud

In loud when gang masks up they must first kill all the organized crimes member and go-arounds the casino finding the suitcases contain each group money. The briefcase is marked with a group symbol which can find on the back of there members. Once you find all the briefcases you must make your way to vault elevator which you must hack into, it takes several minutes so you must hold of cops and triad members who come to reclaim their money. once you open the elevator you must go down the elevator into the vault room. Inside vault in a guaranteed Triad member where a bulldozer armor without a faceplate with a Ksp. After you kill the dozer you must set up the BFD from a big bank and drill into the vault. After that, you escape by for an escape of choice. However, if you choose the helicopter escape, the bile is shot down by the triad. You must then save bile and escort to secondary escape.

Day 2

Unlike stealth, you mus5 escape from Macau in day2. With triad securing for you must break into an airfield, refuel the plane and then steal it. While doing this you open the other hangers and find another loot such as more bags of opioids and coke. You don't have transport any of your bags as Locke has used some of his connections to ship back to the states. Is can be done in loud or stealth.

Payout(Death Sentence with all possible bag and best rng)
16,000,000 million

Masks

Doubble O Mask cartoonish version of the daniel caring bond
Doctor Not cartoonish version of Doctor No
Goldthumb cartoonish version of Auric Goldfinger
le Chef cartoonish version of Le Chiffre

Suits
Bespoken-A suit based on Casion royal tux has skin for it based on Sean Connery White tux.

Weapons
Golden Gun A 25,000 damage pistol primary in the special category with 1 shot and 10 in reserve. You need an ammo bag to recover ammo.

The P88 based on the p99 a pistol with high concealment and good damage average magazine size.

Achievements

You Know his name
Bet the heist on overkill or above wearing the bespoken only using the P88 or Gruber Kurz as Duke in Loud.

I only need One-shot
With the golden gun headshot a charging Cloaker on Mayhem and above

Shaken not stirred
buy a drink from the bar

At least it's on pice
Choose the Aston Marcus as you escape vehicle.
Loud Achievements
The FNG Beat the Heist on normal Loud
My name is... Beat the Heist on Hard Loud
Secret Agent Man Beat the Heist on Very Hard Loud
The Clown who robbed me Beat the Heist on Overkill Loud
Heist Another Day Beat the Heist on Mayhem Loud
A Little less conversation a little bit more action Beat the Heist on Death Wish Loud
Double o Clown Beat the heist on Death Sentence Loud
Stealth Achievements
Agent Beat the heist on normal stealth
For your pockets only Beat the heist on Hard stealth
Golden heist Beat the heist on very Hard stealth
The Heister who robbed me Beat the heist on Overkill stealth
From America with love Beat the heist on Mayhem stealth
Status Confirmed Beat the heist on Death wish stealth
Casino Royale Beat the heist on Death Sentence stealth
Edit 1: Nerf to the golden gun. Removed 5 round and the ability to pick up ammo Edit 2: Addmore achievements.
submitted by TheFuriouswc to paydaytheheist [link] [comments]

I’ve been completing some deeply disturbing crosswords

I latch onto specific problems and when I do everything else around me diminishes into nothingness until I complete the task at hand. I line these problems up and solve them, one-by-one, and I find updating the task list awfully difficult. If I am on my way to do a job, breaking off to attend to something else is almost impossible. I once finished buttering my toast before putting out a fire by the stove. I once lost a girlfriend after she trapped her fingers in a food processor, and I quietly went over to the fridge and put the milk away before turning to help her. She couldn’t believe that I hadn’t rushed over straight away, but of course it wasn’t really like that. I was unable to review or address my priorities until my mind had freed itself from the current task.
I have to manage these tendencies. And I learned at an early age that it helps to focus on discrete tasks that, if things get really bad, I can remind myself don’t matter. That, at least, limits the anxiety of abandoning them. I have my work and that gets me through the day, but outside of those hours I need other things to pull me through. I can paint and read and they’re involving, for sure, but they don’t tend to have the sense of completion that I get from a simple puzzle. Jigsaws, sudoku, word searches, videogames; these all make up part of it but oddly enough it’s crosswords that have taken over my mind. It started because they weren’t too taxing and if I was pushed to cheat then it didn’t really matter. They let me say things like,
“Right, I’ll do 9 across while on the toilet and that’s it.”
Like most things I put my mind to, I quickly turned the hobby into an obsessive pursuit of completion. The harder they were, the better. If I had to watch a film, read a book, or even visit a real-life location to get an answer, I would. And I credited it all with pushing me out of my comfort zone in order to experience new things. I would have never watched Breakfast at Tiffanies, read Little Women, or visited the London Museum of Natural History without needing to get answers from them. And they were all new experiences for me, some better than others, but I enjoyed the feeling of expanding my little bubble with each new puzzle.
Crosswords, like everything, have communities surrounding them and I even found a few friends online. For some, the compulsion to get obscure answers was a vital lifeline to the outside world, and you’d be surprised at some of the cultures lurking at the fringe. A good crossword is more than just a puzzle, it’s a curated string of experiences picked to evoke a deliberate journey. A common example might be the kind of thing some tourists could use to guide them around a city:
Below the Phoenix of a Blinded Saint, 8 down.
Resurgam – the answer can be found carved on a stone beneath a statue of a phoenix at St Paul’s Cathedral. But what about something like the following:
The final song of a thunderous singer, 5 across.
The answer was Toxic, the final song lip-synced by a Drag Queen (Daytona Thunder) at a popular club in Manchester. I went a long way for that one and had a surprisingly good night, albeit one a little outside my wheelhouse. But still, I got the answer and it wasn’t like I’d find it just by reading the forums (posting answers is a big no-no if you want to get into the best clubs). The creator was a well-known Queer academic working out of London who has a popular following in the community. I appreciated their work but perhaps not as much as those by one anonymous Berliner.
A companion’s lips tasted through the looking glass, 6 across.
Her name was Alice and she was an escort for an agency called Intimate Companions. She was wearing Cherry lip gloss, something I found through a process of elimination.
Over the last few years I’ve discovered more about myself than I ever would have at home. I have learned that I can lie very well, that when I know who I am meant to be, who others want me to be, I can be confident and even charming. I have learned that I am not a jealous person, that I am not a vain person, and that there are times when I can be as reckless and adventurous as anyone else. I just need a reason to, a job to complete with routes to success I understand.
The name of a one-eyed watchmen’s gun, 12 across.
There was a policeman—with two eyes, I might add, but the unfortunate Christian name of Dick—and the answer was the serial number of his gun, converted to letters. That was an odd one, but absolutely invigorating. The crossword had been made with clearly defined geographical boundaries which helped (many of us attended it as a communal event although I largely acted alone), and for a moment I almost thought the policeman was in on the game. Right up until he tried to shoot me.
Like I said, the experiences can be invigorating.
But the good ones, the really good ones, they can be a struggle to find. You have to be accepted into the right groups, often you’ll be vetted, even tested, but the reward can be worth it. I’ll never forget the day I had a hand-delivered envelope deposited at my doorstep and the anticipation I felt opening it, unknotting the brown twine so delicately tied around the heft. God, some of them even had wax seals. I liked those the most. I found the violet and crimson seals delicious to look at.
But they were so, so much more than simple puzzles.
A principled affair, 5 down.
The headmaster of the local school was having an affair with her sister-in-law, Sarah. It was hard to find that out. It wasn’t exactly public knowledge. Frankly, I had to resort to stalking and it wasn’t a good look, but it was a new experience nonetheless and the few times I nearly got caught were quite exhilarating. But what was truly amazing was that this was at the school just a few blocks from my house! You have to understand, it wasn’t just a template handed out to everyone. I still don’t know how big any of these communities really are but I imagine they’re quite small and involve people from all over the world. It was truly remarkable to think someone had laboured over a tailor-made puzzle just for me.
There are quite a few groups I belong to now. Some aren’t even organised online, instead requiring that you ferret them out, sometimes as clues in other puzzles, sometimes as their own elaborate games. But there are always more to be found and in the best circumstances, they find you, choosing you out of all the people in the world to rise to the challenge at hand. The right ones will push you to do things you never thought possible.
A baker’s jewels, 7 down.
Harriet Baker who died in 2012 at the age of 86 and was buried with an emerald necklace in the local graveyard. I still have it, kept away somewhere in a special drawer along with news clippings of the crime. It even has some of the soil from the grave still muddying its shimmering gems, and admittedly they do still smell a bit. But I bet that I know something most people don’t, and that’s what happens to little old Grandma five years after being sealed up in a box beneath the Earth. Not just the abstract, either. I know the specifics, I know exactly what she looks like, smells like, and even what her cold lumpen flesh feels like. I spent years as a child wondering what happened to the many relatives of mine who passed away, but it was an adult I finally found the answer.
People have lived their whole lives looking down on me. Teachers assumed I was slow at learning, my parents mourned that I cared more about organising my wargaming miniatures than I ever did about girls or friends, everyone around me treated me like I was a timid mouse in a world of thundering giants. But I’ve lived a more exciting life than they could ever imagine, and it hasn’t been in spite of who I am. Only someone like me could pursue these clues to such dogged ends and I gladly take the bad with the good.
The colour of the tea plates served by the Biellier Historical Society, 9 up.
Don’t let the name fool you. The Society is a private organisation for some rather unusual gentlemen who serve tea after their annual conference is finished. Crazy bastards, I can see why they need a drink once they’re finished and I’m not surprised half of them didn’t take a seat during refreshments. I’m just not sure I’ll ever look be able to look a farm animal in the eye again.
Oh, and turquoise, by the way. That was the answer.
I know things very few people know. That’s a rare privilege and, like I said, it comes with a price. It would be ridiculous to think one might look upon the fraying edges of our world without having to face some uncomfortable sights. And you might think the worst of it is a leather-bound orgy in a dungeon or perversions you can safely find on Wikipedia, but there are other lingering truths buried in the Earth and I am one of the few who have seen them. There is always more to learn, always another word to find, another puzzle to complete. And I have come a long way in my education since I first received that letter on my doorstep years ago.
The inheritor of Maeson’s oldest home, 6 down.
Albert. Albert was the named inheritor of the first house built and designed by obscure architect Harold Maeson. It was not, as almost everyone first expected, the current owner’s first born son named Alexander, but instead the old man’s male sexual interest Albert who was a rather unwilling 17 year old. Perhaps the old man thought it made up for his actions towards the boy he had kept around as a family friend for years, disguising his abuse as mentorship. Either way it caused a tremendous uproar and poor Albert wasn’t exactly thrilled to have his face all over the papers. No one could have possibly known he would be the inheritor. The will was written up in total secrecy, something I spent considerable resources finding out.
Credit where it’s due, the old man put up a fight but his death was the only way I would get my answer. I can’t speak for others, but I found the experience quite a revelation. I felt as if I’d learned profound hidden knowledge, a truth about reality found in the glassy bloodshot eyes of a man violently dying. There’s something in there, you know, something that lies just beneath our own reality. I saw a glimmer of it that night, just like I had so many others before it. It’s quite beautiful, a confusing glittering mess of contradictions and unknowable madness. It is, by definition beyond our ability to every truly know but you can still see facets of it, one bit at a time.
It’s beautiful. But… well, it’s not always so painless.
The missing piglet counted right to left, 5 up.
Eight. That was the answer. I spent all night researching fairy tales and children’s rhymes only to fall asleep at my desk sometime around 2 in the morning. When I awoke I had been moved to the sofa and my left foot was raised on the armrest and bandaged heavily. The whole tingled from anaesthesia and it wouldn’t be until noon before I could walk on it again. Anxiously, I undid the white swaddle of blood-tinged gauze and winced at the sight of my mutilated foot. The middle toe on my left foot had been amputated cleanly, the wound sewn up neatly like a cross-stitched grin. Counting right to left, I noticed it was the eighth toe missing and I have to admit I pumped my fist in the air and rejoiced at having the answer.
But the experience caught me off guard, and it might not surprise you to know that I have since looked into slowing down and maybe even taking a short break from this hobby. I’ve had to manage these tendencies in the past and I suppose this one should be no different. But there have been some difficulties. For one thing, they won’t stop sending new puzzles to me and it’s all but impossible for me to ignore them. And for another, the clues are becoming increasingly pointed.
A sea of white and flakes of gold to flood a castle of ivory, 6 down.
Cereal, right? That’s what I thought, at least until I had the unpleasant surprise of discovering a needle hidden in my cornflakes. That, it turned out, was the correct answer and I was lucky to catch it before it wound up anywhere near my mouth. The thought of that thing sliding down my throat or catching in the roof of my mouth, spearing the gum and cartilage, left me riddled with an ever-growing anxiety. Clubs have pushed things in the past, boundaries take a backseat when it comes to pursuing the absolute limit of knowledge. But it felt like such an odd inclusion for the latest puzzle, one that didn’t necessarily teach me anything. If I had the ability to trace it to a single group I might have a better sense of what it was meant to mean, but then again anonymity was always kind of the point.
The currency of a strategic withdrawal, 3 up.
I initially thought of the military, but in fact the answer was Yen and it turned out that around £50,000 worth of them had been withdrawn from my account (by myself, somehow) at the bank. God knows how that was possible, but it happened and there’s not a lot I could really do about it. I’ve written to some of the groups but as far as I can tell they’re playing coy.
I am sorry, one replied. But our puzzles are sent out as part of a weekly newsletter via e-mail. We’re not sure we’ve ever offered bespoke crosswords but we’d be fascinated to hear more if there’s anyone out there who does. It’d interest quite a few of our members, myself included.
I received similar variations to this message from just about every organisation I had listed in my ledger and frankly I found the suggestion ridiculous. I’d always assumed those newsletters were part of a front, making it appear as though the focus was on banal little puzzles about obscure military defeats while secretly directing us to brothels and illegal casinos. It made sense, perhaps, that they would maintain the ruse but an acquaintance I called wasn’t exactly reassuring.
“Well of course they’re a front,” he said. “Don’t you get the packages? I’ve had a few seedy adventures with those!”
“Oh that’s good!” I laughed while breathing a deep sigh of relief. “I was beginning to think… well, I’m not sure what I was thinking.”
“Oh yes the packages are very real,” he replied. “The Spring edition was quite a naughty affair, don’t you think?”
“Invigorating,” I smiled. “I didn’t even know where to buy a burlap sa—”
“Strawberry!? Can you imagine? The Mrs and I had a delight trying out the different flavours.”
“What?”
“Oh come now man, no need to be shy. It’s quite normal to use… lubricant,” he whispered it like a dirty secret. “Agnes suggested we try it on toast!” I hung up with his laughter still bellowing down the other line. My Spring edition of our shared club was not anything like his. I told myself that it made sense it wouldn’t, they were meant to be custom made for each participant, but it alarmed me to hear that his activities were so dreadfully banal. Most of the clues in that edition had directed me to the consumption of a range of meats including something I scraped off the side of a suspension bridge.
Nothing my friend had said to me rang true. Rightly, I should have stopped there. But… but the thing is… it was never really an option, not then and not now. I’m sure you think it’s a silly compulsion or anxiety but it’s not. I can’t do it. It’s simply not in my nature especially not now I know that God-knows-what could be lurking around the corner. I’ve explained this to myself and others before – I am task focused. I needed to finish the job at hand.
PO Box 19777, open it from within, 9 down.
I found the box with ease but there was no key nor any means to open it from within. Whatever the rationale was behind the puzzle, I thought at the time that the whole affair was beginning to frustrate me. I didn’t see any significant challenge to tracing the address, aside from finding the key which, it would turn out, was very much part of the clue. In fact, I’m still not entirely sure how they did it. I awoke to a sort of gagging sensation one night, dreaming that I had swallowed a tangle of wet hair. Only the terrible retching sensation wasn’t entirely dreamed up. Tied to my canine was a line of floss that I painfully had to pull up from my stomach. It was unnecessarily long, spooling out of my throat in a bloody tangle for a good few metres while I vomited and cried from the struggle. It took nearly half an hour to inch it out while I choked and retched but eventually I regurgitated the key, collapsing afterwards to the floor to heave and sob as I recovered.
There was a teddy bear in the locker and I didn’t find it particularly amusing. And, yes, okay, there was a mild satisfaction to getting the answer, but the rest of me was filled with a deep begrudging. I felt like the punchline to a joke that wasn’t funny.
A starry orchid’s window of choice, 7 down.
The answer was eyeball, and it turns out the consumption of the flower in question causes bloody secretions from the tear ducts, not to mention renal failure. It wasn’t easy to explain that one away, and I didn’t much appreciate the stay at a hospital. The price for that answer may one day be dialysis, but for now I hope that I may still see myself clear of such things. The doctors couldn’t say for sure what the chances were. At the very least I hoped that I might find some respite while interred in a hospital bed, but if anything it made things worse. I was not prepared to be incapacitated for so long with the knowledge that the puzzle was but one clue from completion.
I was itching furiously for the last few days, and my doctors were confounded by the state of my heart and were blind to the other tell-tale signs of anxiety. There would be no rest for me until I had finished the puzzle and I swore to myself, swore blind on my mother’s grave, that it would be the last. If things got much worse, I reminded myself, it might not be me who decides what will be my last puzzle.
When I arrived home it was with the kind of relief I never thought possible. I am forever learning more about myself and those first few steps through the front door made it clear to me I was in the thrall of some kind of addiction. No matter what the price was, I told myself over and over again that I would pay it and move on. I would change addresses if I had to or pay someone to physically slap the damn pencil out of my hand if I went to complete another crossword! God knows I have the money.
I will climb this final hurdle, I told myself, and see it through.
And yet… I don’t know. I half-expect there to be some ghoulish double-entendre hiding in the words but for the life of me I cannot see one. It seems more like a hideous joke - one I don’t really understand. I have a possible word choice and it certainly fits but… It’s been weeks and I can’t bring myself to write it in. This is the final clue! The final step at the end of this increasingly desperate adventure and I can’t figure it out. I’m half-tempted to say that I won’t see another answer because I don’t want to finish it. That might be it, surely? I’m an addict. I’ll admit that all too readily and this wouldn’t be the first time I took things too far. It’s just…
The handwriting these clues have been written in, 4 down.
I keep expecting some terrible interpretation to come true, to find a severed hand by my door, or to awake missing most of my fingers. It’s a strange thing but I have come to find myself ruminating often on the look in the old man’s eyes. For while I am sure that I saw something terrible and beautiful deep within the popping veins of those suffocating retinas, it had not occurred to me until now that something was looking back.
And it’s waiting for me to write in the final answer, though God knows it must be wrong for it simply cannot be possible that the answer is ‘mine’.
submitted by ChristianWallis to nosleep [link] [comments]

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